Zone of Control
A downloadable game for Windows, macOS, and Linux
ZoC is a turn-based hexagonal strategy game written in Rust.
The game's development is put on hold since 2017.
Links:
- Github: https://github.com/ozkriff/zoc
- Precompiled binaries: https://github.com/ozkriff/zoc/releases
Core game features are:
- advanced fog of war
- slot system (single tile fits multiple units)
- reaction fire (xcom-like)
- morale and suppression
Player's objective is to capture and hold control zones for certain number of turns.
Terrain types:
- Plain
- Trees
- Water
- Road/Bridge
- City
Unit types:
- Infantry - weak, but can use terrain like Trees or City to get a defence bonus and hide from enemies; can be transported by trucks. Types:
- rifleman - basic infantry type, 4 soldiers in a squad;
- smg - more deadly on short distances, less deadly on full range, 3 soldiers in a squad;
- scout - weak, but have advances visibility range and can better detect hidden enemies, 2 soldiers in a squad;
- mortar - defenceless, but can shoot smokescreen rounds, slow;
- field gun - effective against vehicles, slow and can't be transported inside of track, but can be _towed_;
- Vehicles - can't hide in terrain, can't occupy buildings. Can't see hidden infantry. Leave a wreck when destroyed. Can take in a tow vehicle or wrecks lighter than themselves. Types:
- jeep - fast and effective against infantry and helicopters;
- truck - can transport infantry;
- light tank
- light self-propelled gun - has an armor of a light tank, but a gun of medium tank;
- medium tank
- heavy tank
- mammoth tank
- Aircrafts - can fly above all terrain features; it's line of sight isn't blocked by terrain. Only one type was implemented:
- Helicopter
Morale/Suppression system:
- every unit initially have 100 morale points and restore 10 points every turn
- morale is reduced by half a a damage chance (hit chance / armor protection) when a unit is attacked even if attack missed;
- if a soldier of the squad is killed additional suppression is added
- if a unit's morale falls below 50, then it's suppressed and can't attack anymore
Status | On hold |
Platforms | Windows, macOS, Linux |
Author | Andréy @ozkriff Lesnikóv |
Genre | Strategy |
Made with | Rust |
Tags | Minimalist, rust, rustlang, Tactical, Turn-based, Turn-based Strategy |
Code license | Apache License 2.0 |
Average session | About a half-hour |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
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