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Zemeroth

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Devlog

  • The Final Push
    July 08, 2020 by Andréy @ozkriff Lesnikóv
    2
    I had a break from Zemeroth for a few months but it didn't really help - still tired of this protracted project. I don't want to abandon yet another unfinished game, so the plan is to force myself to... Continue reading
  • Zemeroth v0.6: Renown, Upgrades, Sprite Frames & Flips, Effect Icons
    September 22, 2019 by Andréy @ozkriff Lesnikóv
    Hi, folks! I'm happy to announce Zemeroth v0.6 . Main features of this release are: renown and fighter upgrades, possessions, sprite frames and flips, and status effect icons. Read the full devlog po... Continue reading
  • Zemeroth v0.5: ggez, WASM, itch.io, visuals, AI, campaign, and tests
    May 14, 2019 by Andréy @ozkriff Lesnikóv
    Devlog post: https://ozkriff.github.io/2019-05-13--devlog-zemeroth-v0-5/ Main features of this release are: - migration to ggez - web version - itch.io page - campaign mode - AI improvements - visu... Continue reading
  • Added a web version
    January 30, 2019 by Andréy @ozkriff Lesnikóv#gamedev, #rustlang
    Now you can play Zemeroth in your browser without any downloads. Thanks to Fedor for making a web port of GGEZ engine - https://github.com/not-fl3/good-web-game... Continue reading
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